Blog de WarGods_Fr dédié à la gamme de jeu WarGods (Ægyptus dans un premier temps puis Olympus et Hyperborea dans un second) crée par Crocodile Games. Ce blog a pour but de présenter la plupart des sujets de discussion de WarGods_Fr sous forme d'article, les gens peuvent commenter en répondant directement sur le Y!G. Le Grand Blup propose aussi un forum communautaire ici même (dont vous pouvez suivre le flux RSS ci-dessous).

dimanche 31 juillet 2011

Historicon Campaign Event - The Siege of the Acropolis

Un compte rendu d'un événement de campagne a Historicon.
The forces of Order had been hard pressed in recent weeks, with monsters of all shapes and sizes prowling the countryside causing destruction in all civilized lands. To counter the growing threat posed by the armies of monsters, their leaders gathered at the Acropolis in Athens, to appeal to the gods for help and guidance. There, the 12 Priestesses of the Temple of Athena spent 3 days praying and making offerings to the gods, as the monsters gathered ever closer. Near evening on the third day, the gods spoke, and each of the priestesses were given each a part of the secret -- where Pandora's Box has been taken. As the secret was revealed, the mixed army of monsters arrived, colossal Titans and shambling Undead, united in an unholy alliance! Would the Priestesses survive the battle, to reveal their secret to the forces of Order? The battle was joined!
The battle was long and bloody, in all there were 10 warbands from the lands of Aegyptus and Olympus involved in the struggle (3 Aegyptus & 2 Olympus vs. 4 Titans and 1 Eater of the Dead). There were many acts of heroism on the battlefield, too numerous to list individually. By nightfall 5 of the 12 priestesses were slain and eaten, but 7 of the 12 escaped to safely behind the lines... a decisive victory for the forces of Order! The priestesses were at last able to meet with the leaders of the army of Order, and piece together the secrets that the gods revealed to them.
The gods have revealed that Pandora's Box has been taken away to the place where the mortal world meets the underworld. There, the forces of Chaos are performing a ritual with Pandora's Box, to release the ultimate evil into the world. The forces of Order must stop them!
(The finale of the Pandora's Box campaign will be held on Saturday August 6, at GenCon in Indianapolis. We'll be posting 2 more scenarios that can be played before then!)

Yahoo! Groupes

Scenario #1 for July/August 2011, Column of Sorrow

Pas très suivie cette année – le changement de forum y est surement pour quelque chose – la campagne mondiale propose quand même des scénarios intéressants. Le premier de Juillet/Août
Column of Sorrow
Written by Tony Rodgers
(An Order faction Scenario follow-up to Ashes of the Dead)
Many of the villages in the Aegyptus countryside have been captured and destroyed and their inhabitant burned alive.. The Chaos Warbands have collected all of the Ashes from the fallen villagers and now transport the Ashes viva caravans to a Old and destroyed Temple. Your scouts have reported that a caravan containing 3 carts laden with ash from the nearby villages is passing along the road to the North. You and your followers of Order have sworn to stop the delivery of the Ashes, or die in the attempt!
Sub-Plot: Fanatical Desperation
1. Followers of Order will fight with fanatical desperation to retrieve the Carts of Ashes, and receive a bonus of +2 to their Discipline Rating when within 12" of any of the carts.
2. Also roll for another sub-plot per standard rules.

Winning the Scenario
The game length is 10 Turns.
1. The Chaos player must get at least one cart of Ash off the opposite table edge, before the end of the 10th Turn.
2. The Order player must prevent the carts from leaving the table edge, by either capturing, stopping, or destroying them. Any cart left on the table at the end of the 10th Turn is considered to be in the possession of the Order player.
3. The player who finishes the game with the most carts is considered the winner.

Game Set-up
1. The battlefield represents a caravan road, so it should have a clear 12" wide path from the center of one player's table edge to the other player's table edge. A few scenery items such as hills and trees can be placed on the edges, but none closer than 6" to any other.
2. The Chaos player receives 3 carts filled with jars of Ash. Chariots or other suitable miniatures may be used to represent the carts if appropriate models are not in the player's collections.
3. The Game Board should be 48" across, and players each set up opposite of each other within 8" of their table edge. No model should be closer than 32" to any enemy model. 4. Deployment begins with the 3 carts, and then alternates between players (starting with the Order player) until all units and Characters have been deployed.
4. Character and units may start the game 8" in from their own table edge.
5. Units of the Chaos player must start the game in column formation.

Special Rules:

Carts: The carts are simple wooden wagons pulled by 2 oxen, laden with a heavy load of Ash. These have the same Profile as a Chariot but with a movement of 4/8, and an attack Rating of 3, and Armor Rating of 4. They each come with a complimentary Driver armed with a Hand Weapon. These may be grouped together as a single unit, or individually. The player may attach an additional Character on a cart, effectively acting as a Chariot Passenger.

Renown Gains
1. The winner gains +1 Renown for winning the game.
2. If the Chaos player manages to get all 3 carts off of his table edge, he receives an additional point of Renown.
3. If the Order player prevents all 3 carts from leaving the table by the end of Turn 10, he receives an additional point of Renown.
4. Standard renown points are also awarded.

Yahoo! Groupes

Gloranthan Arm - WarGods of Aegyptus - Croco Army journal